Field is a creative agency making purposeful design that connects people, starts conversations and builds relationships.

We take a human view of every unique challenge, seeing the world through audience eyes to design brands, communications, marketing and visitor experience that cut-through, connect and engage the people who matter to you.

Our Sectors

Health & Wellness

We design compelling brand identities, collaborating closely with our clients to articulate their purpose, mission, and unique market position. Ensuring that every brand we develop is a reflection of their core values and vision. Designing impactful visual identities, brand systems logos and campaigns.

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Learning

We create spatial designs for experiential events, conferences and exhibitions, working across set-build, signage and wayfinding.

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Heritage

We create unique digital illustrations and iconography that build narratives, convey ideas and messaging and showcase your brand.

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Play

Our strategy services combine research, analysis, creativity and innovation. Delivering long-term solutions helping our clients to build their brand, strengthen their market positioning and adapt to changing industry trends.

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Nature

Our strategy services combine research, analysis, creativity and innovation. Delivering long-term solutions helping our clients to build their brand, strengthen their market positioning and adapt to changing industry trends.

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Place

Driven by cutting-edge technologies we are building our XR spatial design offering, working across AR and Projection Mapping to deliver compelling experiences transcending traditional physical limitations.

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Our Services

Branding

We design compelling brand identities, collaborating closely with our clients to articulate their purpose, mission, and unique market position. Ensuring that every brand we develop is a reflection of their core values and vision. Designing impactful visual identities, brand systems logos and campaigns.

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Storytelling

Driven by cutting-edge technologies we are building our XR spatial design offering, working across AR and Projection Mapping to deliver compelling experiences transcending traditional physical limitations.

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Exhibition

We create spatial designs for experiential events, conferences and exhibitions, working across set-build, signage and wayfinding.

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Visitor Experience

Our strategy services combine research, analysis, creativity and innovation. Delivering long-term solutions helping our clients to build their brand, strengthen their market positioning and adapt to changing industry trends.

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Digital

We create unique digital illustrations and iconography that build narratives, convey ideas and messaging and showcase your brand.

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XR

Driven by cutting-edge technologies we are building our XR spatial design offering, working across AR and Projection Mapping to deliver compelling experiences transcending traditional physical limitations.

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Motion

We design dynamic and engaging visual content bringing stories to life for diverse platforms from web to experiential. By merging our expertise in animation and motion design with a deep understanding of brand identity, we develop content that not only communicates but also inspires.

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Field team

Connecting through Collaboration

Co-creation is a core part of our design ethos to ensure diverse input and shared ownership of outcomes.

Acting with integrity, honesty and accountability in all our interactions, building trust within our team and with our clients.

Growing together creatively

Encouraging out-of-the-box thinking and innovative solutions, challenging norms to achieve impactful results.

Connecting through empathy

Understanding the unique perspectives of our team members and clients, fostering a culture of respect and inclusion.

Supporting continuous learning and professional development to empower our team members and upskill our team and enhance our collective capabilities.

Melodie

Producer

Nathan is a University of York master graduate who specialises in spatial interactive experiences, VR, AR and game design. Nathan has been part of the team for two years, working across a range of immersive XR projects, including the Gyre – an internationally recognised experience, showcased at SXSW ’23 – and a sound triggered media wall collaging multiple inputs responding to key words to reconfigure the visual narrative, alongside working on web development projects for a range of clients.

Angus

Head of Design

Nathan is a University of York master graduate who specialises in spatial interactive experiences, VR, AR and game design. Nathan has been part of the team for two years, working across a range of immersive XR projects, including the Gyre – an internationally recognised experience, showcased at SXSW ’23 – and a sound triggered media wall collaging multiple inputs responding to key words to reconfigure the visual narrative, alongside working on web development projects for a range of clients.

Jonny

Creative Director

Nathan is a University of York master graduate who specialises in spatial interactive experiences, VR, AR and game design. Nathan has been part of the team for two years, working across a range of immersive XR projects, including the Gyre – an internationally recognised experience, showcased at SXSW ’23 – and a sound triggered media wall collaging multiple inputs responding to key words to reconfigure the visual narrative, alongside working on web development projects for a range of clients.

Katie

Operations Director

Nathan is a University of York master graduate who specialises in spatial interactive experiences, VR, AR and game design. Nathan has been part of the team for two years, working across a range of immersive XR projects, including the Gyre – an internationally recognised experience, showcased at SXSW ’23 – and a sound triggered media wall collaging multiple inputs responding to key words to reconfigure the visual narrative, alongside working on web development projects for a range of clients.

Harvey

Motion Designer

Nathan is a University of York master graduate who specialises in spatial interactive experiences, VR, AR and game design. Nathan has been part of the team for two years, working across a range of immersive XR projects, including the Gyre – an internationally recognised experience, showcased at SXSW ’23 – and a sound triggered media wall collaging multiple inputs responding to key words to reconfigure the visual narrative, alongside working on web development projects for a range of clients.

Rudi

Senior Developer

Nathan is a University of York master graduate who specialises in spatial interactive experiences, VR, AR and game design. Nathan has been part of the team for two years, working across a range of immersive XR projects, including the Gyre – an internationally recognised experience, showcased at SXSW ’23 – and a sound triggered media wall collaging multiple inputs responding to key words to reconfigure the visual narrative, alongside working on web development projects for a range of clients.

Alison

Senior Creative Artworker

Nathan is a University of York master graduate who specialises in spatial interactive experiences, VR, AR and game design. Nathan has been part of the team for two years, working across a range of immersive XR projects, including the Gyre – an internationally recognised experience, showcased at SXSW ’23 – and a sound triggered media wall collaging multiple inputs responding to key words to reconfigure the visual narrative, alongside working on web development projects for a range of clients.

Grace

Studio Manager

Nathan is a University of York master graduate who specialises in spatial interactive experiences, VR, AR and game design. Nathan has been part of the team for two years, working across a range of immersive XR projects, including the Gyre – an internationally recognised experience, showcased at SXSW ’23 – and a sound triggered media wall collaging multiple inputs responding to key words to reconfigure the visual narrative, alongside working on web development projects for a range of clients.

Lydia

Designer

Nathan is a University of York master graduate who specialises in spatial interactive experiences, VR, AR and game design. Nathan has been part of the team for two years, working across a range of immersive XR projects, including the Gyre – an internationally recognised experience, showcased at SXSW ’23 – and a sound triggered media wall collaging multiple inputs responding to key words to reconfigure the visual narrative, alongside working on web development projects for a range of clients.

Nathan

Game Engine and 
Front end Developer

Nathan is a University of York master graduate who specialises in spatial interactive experiences, VR, AR and game design. Nathan has been part of the team for two years, working across a range of immersive XR projects, including the Gyre – an internationally recognised experience, showcased at SXSW ’23 – and a sound triggered media wall collaging multiple inputs responding to key words to reconfigure the visual narrative, alongside working on web development projects for a range of clients.

Peter

3D Consultant

Nathan is a University of York master graduate who specialises in spatial interactive experiences, VR, AR and game design. Nathan has been part of the team for two years, working across a range of immersive XR projects, including the Gyre – an internationally recognised experience, showcased at SXSW ’23 – and a sound triggered media wall collaging multiple inputs responding to key words to reconfigure the visual narrative, alongside working on web development projects for a range of clients.

Andy

UI/ UX consultant

Nathan is a University of York master graduate who specialises in spatial interactive experiences, VR, AR and game design. Nathan has been part of the team for two years, working across a range of immersive XR projects, including the Gyre – an internationally recognised experience, showcased at SXSW ’23 – and a sound triggered media wall collaging multiple inputs responding to key words to reconfigure the visual narrative, alongside working on web development projects for a range of clients.

Recruitment Process

We adopt a transparent and inclusive recruitment process and are always keen to talk to creative talent. We run a successful internship programme with local Universities to provide employment opportunities and promote the growth of the creative industries in the north.
Apply for an internship here →

Commitment to EDI

At Field, we are committed to fostering a workplace where equality, diversity, and inclusion (EDI) are integral to our culture, processes, and goals. As a studio, we have implemented policies that promote work-life balance, flexibility, and accessibility for all team members.

We also actively seek opportunities that provide us with the platform to advocate for inclusivity and champion diversity.
An outline of our EDI policy commitment can be found here